Frustration
I've been frustrated for some time now at my inability to find time to work on the module. Not only is the pace slow, but the longer I don't work on it, the more I forget how to do things. I've been wanting to get in a full day's work on it at some point, so I made today that day. I got up early (for a weekend, that is), went straight to work, and put in, I'd say, about nine hours of work.
And got very little accomplished.
It wasn't because I let myself get distracted or because I slacked. Rather, it was more a series of frustrating events, along with a bad decision or two. First, I tried to figure out how to write a skill check using my own DC numbers, rather than going with the standard method. Once again, it didn't work, and after looking around for a while, I finally gave up and posted to the forum for help. Except the site wasn't working, so after two tries I gave up.
Then I decided to add the CMP and the rural extended tileset to my module. No problems there, but then I decided that I was going to start setting the music for each area, figuring that it would be better to do it now and then as I go along, rather than all at once at the end. The problem is that the CMP has a huge number of tracks to go through. I decided to start making notes for each track describing what it was like, so that I wouldn't have to listen to every track every time I wanted to pick music. As I said, the CMP has a huge number of tracks to go through, and after a while it gets very numbing. What's more, I didn't really find music that really fit what I wanted. Finally, after going through a huge chunk of it, I decided maybe I would put all the music in at once at the end.
Then I started messing around with the city interior tileset again, trying to learn how to construct buildings the way I want to. However, I got nowhere with this: the tileset seems to be designed to produce maximum frustration. Since the next part of the module up was the village of Cheswick, I decided to import the three prefab villages. Two were fine, but one slowed my computer to a crawl, so after wasting some time trying to use it, I finally deleted it. Then I selected the prefab I wanted to use and began to make changes, figuring that it'd be a relatively quick process. It wasn't. In fact, in retrospect it probably would have been quicker to build one from scratch. I made a ton of changes, spent a long time putting down placeables, and gave myself an ulcer trying to get rid of a hill that was in the prefab. I now have the village exterior more or less how I want it, but just about nothing else is done: I didn't put down any transitions or encounter triggers, and now I've got about a dozen house/farm/barn interiors to do. Even with the prefabs, it's going to take a lot of work.
The only bright spot is that I finally was able to post my question about the skill check script, and I got an answer: the person who wrote the example I copied left out a semicolon, which is why it didn't work. It figures.
And got very little accomplished.
It wasn't because I let myself get distracted or because I slacked. Rather, it was more a series of frustrating events, along with a bad decision or two. First, I tried to figure out how to write a skill check using my own DC numbers, rather than going with the standard method. Once again, it didn't work, and after looking around for a while, I finally gave up and posted to the forum for help. Except the site wasn't working, so after two tries I gave up.
Then I decided to add the CMP and the rural extended tileset to my module. No problems there, but then I decided that I was going to start setting the music for each area, figuring that it would be better to do it now and then as I go along, rather than all at once at the end. The problem is that the CMP has a huge number of tracks to go through. I decided to start making notes for each track describing what it was like, so that I wouldn't have to listen to every track every time I wanted to pick music. As I said, the CMP has a huge number of tracks to go through, and after a while it gets very numbing. What's more, I didn't really find music that really fit what I wanted. Finally, after going through a huge chunk of it, I decided maybe I would put all the music in at once at the end.
Then I started messing around with the city interior tileset again, trying to learn how to construct buildings the way I want to. However, I got nowhere with this: the tileset seems to be designed to produce maximum frustration. Since the next part of the module up was the village of Cheswick, I decided to import the three prefab villages. Two were fine, but one slowed my computer to a crawl, so after wasting some time trying to use it, I finally deleted it. Then I selected the prefab I wanted to use and began to make changes, figuring that it'd be a relatively quick process. It wasn't. In fact, in retrospect it probably would have been quicker to build one from scratch. I made a ton of changes, spent a long time putting down placeables, and gave myself an ulcer trying to get rid of a hill that was in the prefab. I now have the village exterior more or less how I want it, but just about nothing else is done: I didn't put down any transitions or encounter triggers, and now I've got about a dozen house/farm/barn interiors to do. Even with the prefabs, it's going to take a lot of work.
The only bright spot is that I finally was able to post my question about the skill check script, and I got an answer: the person who wrote the example I copied left out a semicolon, which is why it didn't work. It figures.
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