Almost Finished With The Village
- All interior areas have been painted, as well as the village exterior.
- All triggers, encounters, and scripts associated with them are finished. Much of the time I worked on the module this weekend was spent fixing this. At first, I didn't have the full code to make sure no trigger went off more than once. Then I had to change a ton of variables. Then I had to rewrite several scripts. I even turned deleted a couple of them and replaced them a script that goes in the OnEnter event for the area. Now they all seem to be working, and they all seem to be working only once. Well, one of them didn't seem to work at all, but at this point I don't care.
- The conversations for Jocen, Crissa, Jerym, and the mule are all finished, and all the scripts associated with these conversations are in the right places.
- The journal entries for the Jerym subquest and the children's subquest are finished and set to go off at the right places.
- All the dozens of minor fixes have been taken care of, at least until I find some more that need fixing. This includes uncluttering the shed Jocen is hiding in - in one test, I went in there after I had the mule following me, and found I couldn't reach Jocen because the mule was in the way.
Although this took much longer than I expected, and I got hung up repeatedly fixing a few things, and on some very dumb mistakes (incorrect tags, missing semicolons, etc...), I'm pretty happy with how things turned out. The mule subquest worked fine the first time I tested it, as did the script that makes the children run off if the PC decides to abandon the quest while one of them is following him. Except for the henchmen thing, the conversation with Jerym that ends the subquests also seems to be working properly. I suppose I could do more work tonight, but I think I've done enough for one evening. Now I think I'll actually play for a little while.