Dispatches From Neverwinter

A journal of my progress as I (attempt to) learn how to build modules for Neverwinter Nights.

Name:
Location: United States

Started playing Neverwinter Nights back in November '05 and got hooked. Tried to write my own module, but I just didn't have the time. Maybe I'll try again someday.

Monday, July 23, 2007

NWN 2

Finally got around to installing and playing it this weekend. Unfortunately, my initial impressions of the game have been marred by technical issues. First, it took a long time to install, although judging by what I've read, I got off easy: the game installed and ran the first time around, and I didn't have any problems patching the game. However, the big problem is that the graphics are fucked up. In outdoor areas, there are "patches" on the ground - small areas in various geometric shapes - where instead of grass or road or whatever else should be there, I'm seeing blue-ish triangles. It's like someone sliced out parts of the terrain. I'm seeing a similar effect on characters as well; there are literally holes in the characters, like parts of them simply aren't being drawn by the graphics card. Indoors, I sometimes see odd bands of color cutting across the screen. Although I set the video settings way down, the problems are still appearing.

Aside from that, my reaction is somewhat mixed. The graphics, those that aren't fucked up, that is, look great. The difference between NWN and NWN2 in this area is like the difference between Diablo II and NWN. The exception is how character's faces look: although they're more three-dimensional in NWN2, many of them look butt-ugly, and the hair looks terrible as well, and there just a great selection of choices. What's more, there are no character portraits either, which is a sad loss. Character creation is richer though, with a new base class, a number of new prestige classes, two new races, and a bunch of sub-race options. You can now also select a diety and a personality type, the latter of which gives minor advantages and disadvantages to your character. Faces are also much more customizable, which choices of eye and hair color and hair highlights. There are also new feats, skills, and spells, and what looks like a bigger spell selection at each level. I particularly like how they changed the Ranger so that instead of always having dual-wield, at level 2 the player decides whether or not to focus on dual-wielding or bow use, with appropriate free feats at different levels.

Gameplay isn't too different, although I'm still adjusting to the absence of the radial menu. I love that there are a lot more quickslots, although I suspect that accessing what you want in the heat of battle may be trickier, since you have to scroll through them instead of using Tab or Ctrl. Also, it took me a while to figure out how to add and remove things other than items to the quickbar. The Inventory section is a lot neater, with everything now using an icon that takes up one spot. However, the icons are kind of small, and I kept running into problems finding my crossbow, because the icon for it doesn't really look like a crossbow. I like the quickcast feature, and the mode bar is kind of interesting. I don't like that I can't use Tab to highlight all the characters, items, and useable placeables in an area: it's more realistic, but it also means I have to mouse over everything to make sure I'm not missing anything.

Camera views have been something of a problem in the game, as it seems like the camera is constantly zooming in, changing elevation and angle, and so on. It's particuarly annoying in indoor areas, much more so than in NWN. I like that I can actually take over and control my henchmen. I don't like that if I want to manipulate my henchmen's inventory, I have to take control of him first. In NWN (well, in the expansions), I could just use the radial menu to access a henchmen's inventory by right clicking on him or his portrait, and then open mine as well and swap items between them. Right-clicking like this in NWN2 does nothing, and I don't understand why simple shortcuts like that were eliminated.


I mostly like what I've seen of the storyline so far. The village faire makes for a useful tutorial, but I like being able to skip it (although I noticed that I miss out on getting an item or two as a result). I also like that the game starts realistically, in that I can't go shopping for whatever I want in my home village. This breaks down a little though, when the wizard starts selling me things, and it breaks down a lot when I get to the first Inn, and I see that the Innkeeper has a bunch of magic items for sale (and yet, doesn't have an ordinary rapier available). Also, I'm not so thrilled with the fact that your character begins as a small-time villager since, if nothing else, it makes playing a barbarian unrealistic. At least in NWN, you could play any class, and the premise was such that it was believable.

Anyway, I'm interested in playing more, but until I can resolve these graphics issues, I think I'll hold off. In fact, I started playing through A Hunt Through The Dark again instead. I'm starting to feel like I blew 30 bucks. At least I didn't pay full price, and if I can't get the game to work smoothly now, maybe I'll be able to play it when I get a new computer... which, admitedly, isn't likely to happen any time soon.

Thursday, July 19, 2007

Update to Last Post

I remembered one other module that I started but didn't finish, and I finished two more since I wrote the post.

A Halo of Flies
A Hunt Through the Dark, Pts 1-5
A Tangled Web
Against the Cult of the Reptile God
Aylomeiger's Magical Curios
Beneath the Spine
Blackguard I
Blackwall Keep
Caereena - Krakona Rising
Captain's Choice
Cormyrean Nights
Crimson Tides of Tethyr
Dark Fortress
Darkness over Daggerford
Dastard's MorrowDream-land: By a Route Obscure and Lonely
Elena's Tale - Roses For Rosa
Glorious Rejuvenation
Guild War
Ill-Fated in Innesbrook
In The Company of Thieves: Grand Theft Otto
Into the Toadshade
Kingmaker
Kunoichi
Legacy of the Draycn, Pt. 1
Midnight
Midwinter Festival
Mountain of Mirrors
Perchance to Dream
Portals: A Prelude
Red Moon Rising
Rose of Eternity - Chapter 1: The Coming
Saleron's Gambit, Pts. 1-5
Sands of Fate I - Shadows over Heliopolis
Shadow From a Soul on Fire
Shadowguard
Siege of Shadowdale
Tale of a Mage, Chapters 1 & 2
The Aieland Saga, Act 1-3
The Aieland Saga, Act 4, Pts. 1-2
The Art of Death - Back in Black
The Breach
The Cave of Songs
The Citadel
The Cup of Akbar
The Dark Ranger's Treasure
The Fate of Neverwinter
The Island
The Sultan's Guard
The Way of the Open Hand
The Winds of Eremor
Threat of Dreams I - The Hunger and the Sickness
To Heir is Human
Twilight
Tyrants of the Moonsea
UK2 - The Sentinel
UK5 - Eye of the Serpent
Witches Wake

Modules I've played but didn't finish (or which I haven't yet finished):

A Dance With Rogues, Pt. 1
A Hunt Through the Dark, Pt. 6
Aiar 0: Youth
Almraiven
An Ancient Heart
B2: Keep on the Borderlands (Can't remember which version)
CC1: Gates of Myth Drannor
Desert Madness - Dark Summoning
Desert Rose
Eye of the Beholder
High Adventures with the Baronness DeCallya
Island Adventures: The Horns of Craven
Legacy of the Draycn, Pt. 2
Lords of Darkness I
Orcs - The Awakening of Arak-Hur
Rose of Eternity - Chapter 2: Cry the Beloved
Subterra: Manastone
The Battle of Kadir Pass, Ch. 1
The Last Inn
The Paladin War
Tomb Raiders

Played: 90
Finished: 69

Tuesday, July 17, 2007

Modules I've Played

I was kind of curious to see how many, and which, modules I've played, so I figured I'd make a list:

A Halo of Flies
A Hunt Through the Dark, Pts 1-6 (didn't actually finish part 6)
A Tangled Web
Against the Cult of the Reptile God
Aylomeiger's Magical Curios
Beneath the Spine
Blackguard I
Blackwall Keep
Caereena - Krakona Rising
Cormyrean Nights
Crimson Tides of Tethyr
Dark Fortress
Darkness over Daggerford
Dastard's Morrow
Dream-land: By a Route Obscure and Lonely
Elena's Tale - Roses For Rosa
Glorious Rejuvenation
Guild War
Ill-Fated in Innesbrook
In The Company of Thieves: Grand Theft Otto
Into the Toadshade
Kingmaker
Kunoichi
Legacy of the Draycn, Pt. 1
Midnight
Midwinter Festival
Mountain of Mirrors
Perchance to Dream
Portals: A Prelude
Red Moon Rising
Rose of Eternity - Chapter 1: The Coming
Saleron's Gambit, Pts. 1-5
Sands of Fate I - Shadows over Heliopolis
Shadow From a Soul on Fire
Shadowguard
Siege of Shadowdale
Tale of a Mage, Chapters 1 & 2
The Aieland Saga, Act 1-3
The Aieland Saga, Act 4, Pts. 1-2
The Art of Death - Back in Black
The Cave of Songs
The Citadel
The Cup of Akbar
The Dark Ranger's Treasure
The Fate of Neverwinter
The Island
The Sultan's Guard
The Way of the Open Hand
The Winds of Eremor
Threat of Dreams I - The Hunger and the Sickness
To Heir is Human
Twilight
Tyrants of the Moonsea
UK2 - The Sentinel
UK5 - Eye of the Serpent
Witches Wake

And I'm just about done with The Breach


Also, these are modules I've played but didn't finish (or which I haven't yet finished):
A Dance With Rogues, Pt. 1
Aiar 0: Youth
Almraiven
An Ancient Heart
B2: Keep on the Borderlands (Can't remember which version)
CC1: Gates of Myth Drannor
Desert Madness - Dark Summoning
Desert Rose
Eye of the Beholder
High Adventures with the Baronness DeCallya
Island Adventures: The Horns of Craven
Legacy of the Draycn, Pt. 2
Lords of Darkness I
Orcs - The Awakening of Arak-Hur
Rose of Eternity - Chapter 2: Cry the Beloved
Subterra: Manastone
The Battle of Kadir Pass, Ch. 1
The Last Inn
The Paladin War

I may have missed one or two as well. So I've tried out 89 different modules and finished about 70 of them (and, of course, I've played the OC, SoU, and HotU as well) since I first got the game back in October or November of 05. That's a lot, and yet, I feel like I've barely scratched the surface of what's out there.

Anyway, so far my favorite modules have been Cormyrean Nights, A Hunt Through the Dark (pts 1-5), The Aieland Saga (all of it), Saleron's Gambit pts 1-5, Tale of a Mage ch. 1 & 2, Caereena - Krakona Rising, Crimson Tides of Tethyr, and Darkness over Daggerford, with honorable mentions to Twilight, Midnight, Red Moon Rising, A Tangled Web, and The Art of Death: Back In Black

The End?

It's been over a month since I've worked on the module. I've had long gaps before, but this time, I think I may be abandoning the project. I've got a girlfriend now, which means I'm spending most weekends with her. I don't have a lot of free time during the week, and the time I do have I usually prefer to spend playing NWN - and now NWN2 as well.

I have the whole weekend free, so I may actually put some work in on it. I hate to leave it completely unfinished. I was already planning to truncate it, and so now I might just truncate it severely and make it a strictly linear module, rather than putting in different paths for proceeding through the module. Even then, I'd still have a lot of work ahead of me. *Sigh* Why can't I just win the lottery so I can quit my job and spend all day working on this module, and then on all the other ideas I had for modules as well?

I think I might keep this blog around, and use it to review the modules I've played. I doubt anyone is actually reading this, but maybe I'll do it anyway.