Long Hiatus Over
After neglecting the module for a long time, I finally got back to work on it this weekend. Most of that work involved working on a complex conversation. It's mostly done, though I might add a little more to it. Also, I might break it into two different conversations. As it stands, a second NPC interrupts the first conversation and starts a new conversation with the PC. However, since the first NPC doesn't talk again, I may as well just make it a seperate conversation. More to the point, the PC has the option of adding the second NPC as a henchman, but since the conversation begins with the first one, the PC ends up hiring him instead. So I either have to figure out how to change the script so that the PC hires the right NPC, or I just have to split the conversation. The second option doesn't require any script changes, but I may have to rewrite a lot of the conversation, since I don't think I can copy nodes from one conversation to another.
Other than that, I did a bunch of minor things: fixing up things that broke when I had to reinstall the game, figuring out how to have a magic item only work when used by an NPC, and other stuff like that. It feels good to finally get back to work on this project.
Other than that, I did a bunch of minor things: fixing up things that broke when I had to reinstall the game, figuring out how to have a magic item only work when used by an NPC, and other stuff like that. It feels good to finally get back to work on this project.
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