Dispatches From Neverwinter

A journal of my progress as I (attempt to) learn how to build modules for Neverwinter Nights.

Name:
Location: United States

Started playing Neverwinter Nights back in November '05 and got hooked. Tried to write my own module, but I just didn't have the time. Maybe I'll try again someday.

Monday, October 02, 2006

It's Finally Out

CEP v2.0 was finally released this weekend. Unfortunately, I wasn't able to download it until fairly late on Saturday, so I didn't get much chance to use it. Most of the work I did was on the opening cutscene, as I finally started painting down all soliders and monsters in the battle. I decided to use some of the orcs included in v2.0. They're actually the same ones that were in 1.0, but I selected some models that looked good but didn't obviously look like uruk-hai. I painted everyone down and began updating the script for the battle, but I made the mistake of not keeping track of who was put where. Since I'm dictating everything that happens with the script, I need to be able to give specific instructions as to who attacks whom and who goes where. Now I'm pretty much going to have to go through the tedious effort of repositioning everyone and noting the specific tag of each creature, and writing their directions into the script as I go.

Other than that, I also worked on enhancing the existing areas. This included painting some additional animals into the first scene along with trees and foliage. I also finished up the storage room where the PC will meet one of the children. I still have to finish up that whole subquest as well.

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