Disappointing
I finally finished up the cutscene tonight and tested it and... it was disappointing. First, the camera motion stutters as it's swooping in for the first couple of seconds, probably because there's just too much going on in the scene. All the soldiers and creatures attack each other, but once they've killed their opponent, they tend to just stand around instead of attacking someone else (esp. the ogrillions). And when they do finally break and run, at least a half dozen of the creatures just stand in place instead of pursuing.
I think the problem is that I just have too many NPC's in the scene, because I need to fill up the battlefield. I'm going to have to cut a bunch of them, which means the battlefield will look fairly empty. To compensate for that, I'm going to try reducing the size of the field. Also, instead of having the camera start high above and far away and have it swoop in slowly, I think I might set it closer to the action and have it swoop over the action slowly at a fixed height and angle. I may also shorten the scene. Hopefully, if I pack things in tightly, it'll create the illusion of a crowded battlefield.
I think the problem is that I just have too many NPC's in the scene, because I need to fill up the battlefield. I'm going to have to cut a bunch of them, which means the battlefield will look fairly empty. To compensate for that, I'm going to try reducing the size of the field. Also, instead of having the camera start high above and far away and have it swoop in slowly, I think I might set it closer to the action and have it swoop over the action slowly at a fixed height and angle. I may also shorten the scene. Hopefully, if I pack things in tightly, it'll create the illusion of a crowded battlefield.
0 Comments:
Post a Comment
<< Home